Realization of the "Transport task" simulation software using the "Drag-and-drop" technology
The modern educational process is becoming increasingly innovative. The most important means of educational activity are computer technology learning. The development and introduction of them into the educational process is a qualitative characteristic of the computerization of education and lay the foundations for its further informatization. The article deals with the structure and content of the initial computer simulation software or the study of the "Transport task" topic, which is intended for the development of knowledge, skills and abilities of students of computer specialties in the process of studying the "Investigation of operations" discipline. The training simulation software provides multiple passage of the material at each separate stage until the correct solution is obtained. To organize the interactive learning process, the "Drag-and-drop" method is used, which, on the one hand, allows us to use more observatory visual diagrams of the problem solving algorithm, and on the other hand, concentrates the attention of students on the main stages of the algorithm and not on the implementation of bulky mathematical calculations. The simulator is designed as a local Windows application that does not require special computer resources and can be easily installed on a personal computer in an auditorium or at home. The simulator can function in two modes – practice and supervision. The simulator can be used during classes and in the process of independent work.
The training simulator differs from other types of training devices by the obligatory availability of a script for verifying the actions that the student must perform in order to accomplish the task. In the process of executing actions and commands in the simulator, the verification of expected actions in the script is performed, after the result is displayed to the user. After that, in case of wrong actions, the user is given the opportunity to correct the errors. Only after correcting them, the user can go to the next stage of solving the problem. The user receives feedback and can find out about their mistakes and ability to correct them.
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