The STEM teachers' course "Development of virtual and augmented reality software"

Authors

DOI:

https://doi.org/10.32919/uesit.2021.03.04

Keywords:

augmented reality, virtual reality, STEM teachers

Abstract

The experience of creating and utilizing learning materials for the construction of virtual reality (VR) and augmented reality (AR) systems for aspiring STEM teachers is examined in the paper. For the creation of instructional materials, the Unity visual design environment, Visual Studio for programming, and the Google VR and Vuforia platforms were selected. The page provides a description of the course's material. The study examines the course participants' perceptions. As a qualitative data collecting technique, interviews were used to gather the research data. To sum up, the course's creation encourages the growth of digital proficiency in the creation and application of cutting-edge teaching tools.

Downloads

Download data is not yet available.
Abstract views: 136 / PDF downloads: 101

References

Alfa Romeo – Wikipedia. (2020). Retrieved from https://en.wikipedia.org/wiki/Alfa_Romeo.

ARCore – Google Developers | Google Developers. (2020). Retrieved from https://developers.google.com/ar.

ARKit 3 – Augmented Reality | Apple Developer. (2020). Retrieved from https://developer.apple.com/augmented-reality/arkit/.

ARToolKit Home Page. (2020). Retrieved from http://www.hitl.washington.edu/artoolkit/.

BMW.com | The international BMW Website. (2020). Retrieved from https://www.bmw.com/.

Bryan, J. (2019). Highlights From Gartner Hype Cycle for Customer Service and Support Technologies. Retrieved from https://www.gartner.com/smarterwithgartner/highlights-from-gartner-hype-cycle-for-customer-service-and-support-technologies-2019/.

Buzko, V. L., Bonk, A. V., & Tron, V. V. (2018), Implementation of Gamification and Elements of Augmented Reality During the Binary Lessons in a Secondary School. CEUR Workshop Proceedings, 2257, 53–60. Retrieved from https://ceur-ws.org/Vol-2257/paper06.pdf. DOI: https://doi.org/10.31812/123456789/2663

Fanta – Wikipedia. (2020). Retrieved from https://en.wikipedia.org/wiki/Fanta.

Glover, J. (2018). Unity 2018 AR Projects: Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia. Birmingham: Packt Publishing.

Google. (2020). Retrieved from https://www.google.com/.

Hruntova, T. V., Yechkalo, Yu. V., Striuk, A. M., & Pikilnyak, A. V. (2018). Augmented Reality Tools in Physics Training at Higher Technical Educational Institutions. CEUR Workshop Proceedings, 2257, 33–40. Retrieved from https://ceur-ws.org/Vol-2257/paper04.pdf. DOI: https://doi.org/10.31812/123456789/2660

Kiv, A. E. & Shyshkina, M. P. (Eds.). (2019). CEUR Workshop Proceedings, 2547. Retrieved from https://ceur-ws.org/Vol-2547/.

Kiv, A. E. & Soloviev, V. N. (Eds.). (2018). CEUR Workshop Proceedings, 2257. Retrieved from https://ceur-ws.org/Vol-2257/.

Kolomoiets, T. H. & Kassim, D. A. (2018). Using the Augmented Reality to Teach of Global Reading of Preschoolers with Autism Spectrum Disorders. CEUR Workshop Proceedings, 2257, 237–246. Retrieved from https://ceur-ws.org/Vol-2257/paper24.pdf. DOI: https://doi.org/10.31812/123456789/2654

Komarova, O. V. & Azaryan, A. A. (2018). Computer Simulation of Biological Processes at the High School. CEUR Workshop Proceedings, 2257, 24–32. Retrieved from https://ceur-ws.org/Vol-2257/paper03.pdf.

MAXST | Technology company specialized in AR. (2020). Retrieved from http://maxst.com/#/.

Merzlykin, O. V., Topolova, I. Yu., & Tron, V. V. (2018). Developing of Key Competencies by Means of Augmented Reality at CLIL Lessons. CEUR Workshop Proceedings, 2257, 41–52. Retrieved from https://ceur-ws.org/Vol-2257/paper05.pdf. DOI: https://doi.org/10.31812/123456789/2661

Mintii, I. S. & Soloviev, V. N. (2018). Augmented Reality: Ukrainian Present Business and Future Education. CEUR Workshop Proceedings, 2257, 227–231. Retrieved from https://ceur-ws.org/Vol-2257/paper22.pdf. DOI: https://doi.org/10.31812/123456789/2673

Modlo, Ye. O., Yechkalo, Yu. V., Semerikov, S. O., & Tkachuk, V. V. (2017). Vykorystannia tekhnolohii dopovnenoi realnosti u mobilno oriientovanomu seredovyshchi navchannia VNZ (Using technology of AR in a mobile-based learning environment of the higher educational institution). Naukovi zapysky, Seriia: Problemy metodyky fizyko-matematychnoi i tekhnolohichnoi osvity, (11), 93–100.

Morkun, V. S., Semerikov, S. O., Morkun, N. V., Hryshchenko, S. M., & Kiv, A. E. (2018). Defining the Structure of Environmental Competence of Future Mining Engineers: ICT Approach. CEUR Workshop Proceedings, 2257, 198–203. Retrieved from https://ceur-ws.org/Vol-2257/paper19.pdf. DOI: https://doi.org/10.31812/123456789/2650

Nechypurenko, P. P. & Soloviev, V. N. (2018). Using ICT as the Tools of Forming the Senior Pupils’ Research Competencies in the Profile Chemistry Learning of Elective Course “Basics of Quantitative Chemical Analysis”. CEUR Workshop Proceedings, 2257, 1–14. Retrieved from https://ceur-ws.org/Vol-2257/paper01.pdf. DOI: https://doi.org/10.31812/123456789/2659

Nechypurenko, P. P., Starova, T. V., Selivanova, T. V., Tomilina, A. O., & Uchitel, A. D. (2018). Use of Augmented Reality in Chemistry Education. CEUR Workshop Proceedings, 2257, 15–23. Retrieved from https://ceur-ws.org/Vol-2257/paper02.pdf. DOI: https://doi.org/10.31812/123456789/2658

Panetta, K. (2019). Gartner Top 10 Strategic Technology Trends for 2020. Retrieved from https://www.gartner.com/smarterwithgartner/gartner-top-10-strategic-technology-trends-for-2020.

Popel, M. V. & Shyshkina, M. P. (2018). The Cloud Technologies and Augmented Reality: the Prospects of Use. CEUR Workshop Proceedings, 2257, 232–236. Retrieved from https://ceur-ws.org/Vol-2257/paper23.pdf. DOI: https://doi.org/10.31812/123456789/2662

Rashevska, N. V. & Soloviev, V. N. (2018). Augmented Reality and the Prospects for Applying Its in the Training of Future Engineers. CEUR Workshop Proceedings, 2257, 192–197. Retrieved from https://ceur-ws.org/Vol-2257/paper18.pdf. DOI: https://doi.org/10.31812/123456789/2671

Shapovalov, V. B., Atamas, A. I., Bilyk, Zh. I., Shapovalov, Ye. B., & Uchitel, A. D. (2018). Structuring Augmented Reality Information on the stemua.science. CEUR Workshop Proceedings, 2257, 75–86. Retrieved from https://ceur-ws.org/Vol-2257/paper09.pdf. DOI: https://doi.org/10.31812/123456789/2666

Sprite (drink) – Wikipedia. (2020). Retrieved from https://en.wikipedia.org/wiki/Sprite_(drink).

Unity Real-Time Development Platform | 3D, 2D VR & AR Visualizations. (2020). Retrieved from https://unity.com/.

Virtual Reality (VR) App Development. (2019). Retrieved from https://www.edx.org/professional-certificate/ucsandiegox-virtual-reality-app-development.

Visual Studio 2019 | Visual Studio. (2020). Retrieved from https://visualstudio.microsoft.com.

Vuforia: Market-Leading Enterprise AR | PTC. (2020). Retrieved from https://www.ptc.com/en/products/augmented-reality/vuforia.

Wikitude Augmented Reality SDK – Boost your app. (2020). Retrieved from https://www.wikitude.com/products/wikitude-sdk/.

Zelinska, S. O., Azaryan, A. A., & Azaryan, V. A. (2018). Investigation of Opportunities of the Practical Application of the Augmented Reality Technologies in the Information and Educative Environment for Mining Engineers Training in the Higher Education Establishment. CEUR Workshop Proceedings, 2257, 204–214. Retrieved from https://ceur-ws.org/Vol-2257/paper20.pdf. DOI: https://doi.org/10.31812/123456789/2672

Zinonos, N. O., Vihrova, E. V., & Pikilnyak, A. V. (2018). Prospects of Using the Augmented Reality for Training Foreign Students at the Preparatory Departments of Universities in Ukraine. CEUR Workshop Proceedings, 2257, 87–92. Retrieved from https://ceur-ws.org/Vol-2257/paper10.pdf. DOI: https://doi.org/10.31812/123456789/2657

Downloads

Accepted
2021-09-10

Published

2021-09-30

How to Cite

Mintii, M. (2021). The STEM teachers’ course "Development of virtual and augmented reality software". Ukrainian Journal of Educational Studies and Information Technology, 9(3), 46–57. https://doi.org/10.32919/uesit.2021.03.04